How to convert Just programed with C# then to torque x 2d
by Sam Harbin · in Torque X 2D · 12/09/2010 (12:38 am) · 3 replies
How do i convert a game programed just in C# but no Torque X was used to make it work in torque x 2d
About the author
#2
12/09/2010 (5:21 pm)
TorqueX is built on top of XNA, so anything you did in XNA, you will be able to do in TorqueX. The best part is, you could that way start with utility functions, things like the FSM, sound manager, and torque utils, and gradually move your way up to loading scenes, and things maybe. Not sure what your plan is, but its more then do-able, I would imagine.
#3
12/09/2010 (5:52 pm)
Ok thank you
Torque Owner Cosmic Logic
I'm pretty sure you can't just convert. You will have to re-write most of the game.