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Torque 3D 1.1 Beta 3 - Implemented call backs on GuiWindowCtrl are not being called by script[Invalid] - NOT A BUG

by JesseL · in Torque 3D Professional · 11/26/2010 (4:58 am) · 3 replies

I created a GuiWindowCtrl and named it testWindowControl. I then made a couple of functions in script to test the call backs I was getting when I called the testWindowControl.dump() command. I was particularly insterested in the onMaximize();

So I made the onMaximize function and tried to test it:

function testWindowControl::onMaximize()
{
     echo("I have maximized the control");
}

Unfortunatly every time I minimized it and maximized it: it appears it never calls this function. What did I do wrong?

***Answer, I needed to make it onRestore()***

About the author

I just realized that if I wanted to create a cat that caught on fire and ran up a telephone pole and then burst into a blue waterfall. That wouldn't be to hard!


#1
11/26/2010 (11:27 am)

Hmm, works perfectly here. You pressed the maximize button and the function didn't get called? Stupid question but you sure you have all the little stuff (names, etc.) matching?
#2
11/26/2010 (5:52 pm)
Ohhh, I get it now :/ I was confused. I thought that when I clicked the restore button on onMinimize it called onMaximize. But that simply isn't true. Is there a function that gets called when I restore a window?
#3
11/26/2010 (9:36 pm)

Yep, onRestore which is called if the window is restored from minimized, maximized, or collapsed state.