Deploy to 360 fail: audio engine initialization
by Arden · in Torque X 2D · 11/25/2010 (4:31 pm) · 0 replies
Hiya guys, I was just wondering if any of you ran into the following problem. When attempting to deploy the game to 360 I get a unhandled exception error which leads me to the following code in TorqueEngineComponent.cs:
The game works fine under Windows. Any ideas?
// create audio device
if (_settings.EnableAudio && _sfxDevice == null && _settings.AudioGlobalSettingsFile != string.Empty)
{
TorqueConsole.Echo("Initializing audio...");
try
{
_sfxDevice = new AudioEngine(_settings.AudioGlobalSettingsFile);
}
catch (ArgumentException e) // catch this one so that we can continue running without needing update all of our xact files.
{
_sfxDevice = null;
TorqueConsole.Error("TorqueEngineComponent::_SetupEngine - Failed to initialize XACT: " + e.ToString());
}
}The game works fine under Windows. Any ideas?