Animating Collision Mesh - Door
by Emily Roxworthy · in Artist Corner · 11/19/2010 (6:33 pm) · 2 replies
Hello,
I'm working on animating a door, and right now I'm having a problem where although the door's visible mesh is being animated, the collision mesh appears to stay in the same spot. Does anyone know how to remedy this? Both objects are being animated the same way. I attempted to do collision detection based on the visible mesh as well, but it still provided the same results.
I'm working on animating a door, and right now I'm having a problem where although the door's visible mesh is being animated, the collision mesh appears to stay in the same spot. Does anyone know how to remedy this? Both objects are being animated the same way. I attempted to do collision detection based on the visible mesh as well, but it still provided the same results.
About the author
#2
11/20/2010 (3:08 pm)
Another solution would be to use the game engine itself to do the transform of the door shape.
Associate Konrad Kiss
Bitgap Games