whats the reccomended pipeline
by kenneth mendoza · in Collada Test · 11/11/2010 (4:29 pm) · 3 replies
currently have
zbrush 3.5r3
3ds max 2010
vue exstreame 8.5
also just got daz studio 3
I would like to get my daz models in Torque 3D.
What is the suggested method on doing this?
zbrush 3.5r3
3ds max 2010
vue exstreame 8.5
also just got daz studio 3
I would like to get my daz models in Torque 3D.
What is the suggested method on doing this?
About the author
Torque Owner TheGasMan
G.A.S. [+others]
DTS exporting from max has a poly face limit(per element/mesh) in the range of 9-10k, so you may want to use collada. if you are just starting out in T3D, go with Collada, it was made to be easy for simple objects and for new guys.
Sooner or later you'll need to learn the DTS pipeline to make your life easier, your game smaller and faster, and to utilize all of the functionality the model system has to offer.
// For collada
get the Opencollada exporter
// For DTS
DTS exporting is a bit more complicated but once you learn it, it is still more powerful than the collada pipe..especially if you are using a pre-T3D engine.
here is a bunch of info and file packages;
Don't grab any other exporter from that page, I have linked one below for you. If you need specified normals, use the pro exporter from that page
torque.abigholeintheweb.com/public_system/artists/exporter_related/max/
..and here is what you would need for exporting from 2010:
Exporter files package