Game Development Community

Xbox vs. PC - Brightness, Contrast & all things shiny!

by Tim Newsome-Ward · in Torque X 2D · 11/10/2010 (9:16 pm) · 1 replies

Hey guys,

I was just wondering if there was an easy way of adjusting the Xbox brightness and contrast.

I've been testing on the 360 and have (obviously) noticed it’s a little darker and there are variances in colour than the PC. Is there a way maybe a pre-compiler command to adjust these settings?

Can it be done in the torqueSettings.xml in the <XboxGraphicsManagerSettings> maybe?


Cheers!:-)

#1
11/11/2010 (12:38 am)
I have not attempted this, so take the suggestion with a grain of salt, but if I were going to make an adjustable bright/contrast options screen I would probably start with.....

http://forums.create.msdn.com/forums/t/21098.aspx

and then attempt tweaking
the bloom sample in the tx examples to have "settable variables" to adjust bright and contrast.....
then apply your dynamically modifiable bloom post processor when you render

post back once you figure out the approach you end up using, I am interested to see what you come up with.

Laters,