Xbox vs. PC - Brightness, Contrast & all things shiny!
by Tim Newsome-Ward · in Torque X 2D · 11/10/2010 (9:16 pm) · 1 replies
Hey guys,
I was just wondering if there was an easy way of adjusting the Xbox brightness and contrast.
I've been testing on the 360 and have (obviously) noticed it’s a little darker and there are variances in colour than the PC. Is there a way maybe a pre-compiler command to adjust these settings?
Can it be done in the torqueSettings.xml in the <XboxGraphicsManagerSettings> maybe?
Cheers!:-)
I was just wondering if there was an easy way of adjusting the Xbox brightness and contrast.
I've been testing on the 360 and have (obviously) noticed it’s a little darker and there are variances in colour than the PC. Is there a way maybe a pre-compiler command to adjust these settings?
Can it be done in the torqueSettings.xml in the <XboxGraphicsManagerSettings> maybe?
Cheers!:-)
About the author
Co-owner of Desktop Daydreams Studios. An Independent Game Studio and outsourcing service. www.desktopdaydreams.com
Torque Owner jon quil
http://forums.create.msdn.com/forums/t/21098.aspx
and then attempt tweaking
the bloom sample in the tx examples to have "settable variables" to adjust bright and contrast.....
then apply your dynamically modifiable bloom post processor when you render
post back once you figure out the approach you end up using, I am interested to see what you come up with.
Laters,