OpenGl merge image
by Aditya Kulkarni · in Torque Game Builder · 11/10/2010 (6:51 pm) · 5 replies
Need an exact copy of the canvas buffer translated to an offset. Trying to do this in guiCanvas.cc in
Very much new to opengl. Ummm, how do you go about it without using stereo?
Tried doing this after drawing buffer the first time
Using glDrawBuffer twice doesn't help because, well it redraws everything the second time and the first one is lost.
void GuiCanvas::renderFrame
Very much new to opengl. Ummm, how do you go about it without using stereo?
Tried doing this after drawing buffer the first time
glTranslatef(10, 10, 0);
Using glDrawBuffer twice doesn't help because, well it redraws everything the second time and the first one is lost.
#2
I saw some posts in the TGEA forums, but the code is beyond me. Dunno how I can render the scene using that.
11/29/2010 (2:45 pm)
Anaglyphs.I saw some posts in the TGEA forums, but the code is beyond me. Dunno how I can render the scene using that.
#3
12/01/2010 (9:25 pm)
You trying to do stereoscopic 3D Aditya?
#4
You know it would be cool if you had a 'Enable 3D' in the settings page of a released game...:P
12/07/2010 (5:31 am)
Yup. You know it would be cool if you had a 'Enable 3D' in the settings page of a released game...:P
#5
06/19/2013 (6:53 pm)
still not so familiar with merging images vb .net , after complish this aspect, i will try to understand 3D. it must be awesome.
Torque Owner Joe Rossi
Indri Games