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Occlusion culling?...

by Duey Oxburger · in General Discussion · 10/29/2010 (10:38 pm) · 1 replies

How does T3D handle occlusion culling? I.E Are objects still computed at runtine even if they are not visible to the camera?...

Thx

Duey

#1
10/29/2010 (11:46 pm)
At the moment it's Fustrum Culling only - so if it's in the angle of the viewport it renders.