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How to build interior with the Torque 3D 2009 1.0.1

by Tom Giant · in Torque 3D Professional · 10/27/2010 (10:01 am) · 3 replies

I know the old version use a kind of special format(dif) to build the interior, but does the Torque 3D version 2009 1.0.1 still use this way? Or I should use the format "collada", but how to integrate portal and collision data? Does any guy know that?

Thanks for any help in advance.

#1
10/27/2010 (10:22 am)
One can still use the .dif format although better performance and results are possible with .dts or .dae, and keep in mind that lighting no longer works properly for DIFs in Torque 3D.

Zone and ZonePortal objects can be used/placed from inside the Editor.

Collision can be provided either through creating collision meshes for your shape or by using visible mesh collision for TSStatics (an option for the shape in the Editor - find it in the Inspector). If your shape is intended for use as a Vehicle, Rigidshape, StaticShape, etc then you will need to create collision meshes/volumes in your modeling app.
#2
10/27/2010 (5:05 pm)
You can convert .dif files into .dae files, from within torque. this allows you to use old .dif files, or continue modelling with older map based programmes and use the models with t3d.

however currently dif's do not recieve proper lighting so it is always advisable to convert any dif interior into a dae/dts so it recieves proper lighting, and also performs better.
#3
10/28/2010 (12:36 am)
Got it. Thanks for your replies.