Game Development Community

Swaping character model

by Jonas · in Torque 3D Professional · 10/26/2010 (1:30 pm) · 2 replies

Hi Community,

Yet another post from the green caped beard dude, but this is what happens
in mid development on the first game i guess.

As the title suggests we as a team are soon on the stage of putting in all of our own items / enemies / characters / weapons all though this post is just aimed at the character (Player DATA) as this is our first game we first of wanna make a quick swap of the character currently in the full template to our own model.

I have studied the character a bit in the engine model previewer and the related code of course so i have got the hang of how everything is working but if there is any additional tutorials on riging correctly and using .DSQ files it would be greatly appreciated.

In reality is there any short way to use all the current animation and just switch the model? i understand that might be a very silly question but i'll ask it anyways.

About the author

Freelance 3D artist at day scripter/coder on Enduring Life at night. Lover of all things TorqueScript.


#1
10/26/2010 (3:59 pm)
If the skeleton is the same as the default character then you should be able to use it no problem, otherwise the animations will not work. What you could do is create your model and if you are not that great at animation, use a service like mixamo.com by importing your model and creating your animations. Then you can convert those to DSQ using the export on your model package providing you have added the correct exporter.
#2
10/26/2010 (4:03 pm)
Ah ok i see, well thank you.