Torque Scene (Level) Vertically Squished on XBox 360 With Standard Definition 480P [SOLVED]
by Josh Neider · in Torque X 2D · 10/21/2010 (8:32 pm) · 4 replies
Using CEV
Our level is loading fine when the XBox 360 is set to 1080 or 720. However when setting it to 480 the level is flattened. It is just the txscene's that are flattened. GUISceneView's are fine (menu's are fine).
We have this in torquesettings.xml:
We also have set the camera ratio to 128x72. We've tried both fixed height and fixed width on the camera.
Any ideas?
Our level is loading fine when the XBox 360 is set to 1080 or 720. However when setting it to 480 the level is flattened. It is just the txscene's that are flattened. GUISceneView's are fine (menu's are fine).
We have this in torquesettings.xml:
<XboxGraphicsManagerSettings>
<PreferMultiSampling>false</PreferMultiSampling>
<PreferredBackBufferWidth>1280</PreferredBackBufferWidth>
<PreferredBackBufferHeight>720</PreferredBackBufferHeight>
<UseDisplaySizeForBackbuffer>false</UseDisplaySizeForBackbuffer>
</XboxGraphicsManagerSettings>We also have set the camera ratio to 128x72. We've tried both fixed height and fixed width on the camera.
Any ideas?
#2
<ResizeToDisplayAspectRatio>true</ResizeToDisplayAspectRatio>
in the camera settings. I dont exactly remember if I changed this manually or checked both height and width.
I know on some of my scenes i have only width locked.
But with this setting currently on my SDTV some of the right and left are still cut off, but nothing on top bounds of the screen are.
10/21/2010 (9:32 pm)
in my txscene i had<ResizeToDisplayAspectRatio>true</ResizeToDisplayAspectRatio>
in the camera settings. I dont exactly remember if I changed this manually or checked both height and width.
I know on some of my scenes i have only width locked.
But with this setting currently on my SDTV some of the right and left are still cut off, but nothing on top bounds of the screen are.
#3
10/21/2010 (10:13 pm)
some left/right might get cut off due to most TVs not displaying all the way to the edges of the display that they claim to. (see: en.wikipedia.org/wiki/Safe_area)
#4
Ok, in our case we're using a static camera (we'll announce the game shortly :) )... But we just resolved by unchecking "Use Camera View Limit"... we had some settings in there that we carried over from Zombie Sniper HD and it must have been squishing the screen or something.
We ended up with Fixed Width, Fixed Height, and Use Camera View Limit all being UNCHECKED.
@Raymond Ku - just for future reference it seems this bit of xml is added when you check Fixed Height:
10/21/2010 (10:31 pm)
Thanks everyone!Ok, in our case we're using a static camera (we'll announce the game shortly :) )... But we just resolved by unchecking "Use Camera View Limit"... we had some settings in there that we carried over from Zombie Sniper HD and it must have been squishing the screen or something.
We ended up with Fixed Width, Fixed Height, and Use Camera View Limit all being UNCHECKED.
@Raymond Ku - just for future reference it seems this bit of xml is added when you check Fixed Height:
<ResizeToDisplayAspectRatio>true</ResizeToDisplayAspectRatio>
Torque 3D Owner Will O-Reagan
Modern Intrigues
I had some issues before, and usually its solved by using the GUICanvas's width and height, which seems to be sensitive to the screen resolution.