T3D package::questions
by TheGasMan · in Torque 3D Professional · 10/19/2010 (7:50 am) · 8 replies
Hello Reader,
I have a few questions to ask & I feel they are important to the community and future customers because of the points I make after each question.
When someone purchases "T3D Pro", what downloads become available to them ?
Do they get;
TGE 1.52 (w/ source)
TGEA 1.7.1, 1.8.2 (w/ source)
T3D 1.0, 1.0.1,1.1 (w/ source) ?
*OR*
just T3D (w/ source)?
Point to make:
..offering the different versions in the T3D pro package can be enticing for new customers. Let them know about TGE, about TGEA and why it was succeeded by T3D, and how T3D has changed dramatically at each release. Also, TGE included tools & I know that if I did not have my updated Max2DTS exporter, that I would curse @ collada daily. Also to mention, especially when working on contracts for studios still using TGE, my fixed Max2DTS exporters are essential to my work. If I did not have them, I would still be using the Max2DTS versions supplied, which have quite a list of shortcomings.
- In other words; the community has done a great deal of support over the years because they had the necessary things needed to get the work done. I ask that you not remove the-above from the hands of the future community members and that you supply it to pro level clients.
When future "Final" versions of T3D Pro are released, will the previous final versions remain available ? Example: If someone bought T3D after 1.1final is released will they be able to download 1.0.1 and 1.0 ? ..and will they get TGE,TGEA as well ? (if not, why?)
Point to make: I really think you guys should offer as many variations for download as possible especially when looking at how much T3D is changing per release. A great but simple example: T3D 1.0 has PhysX Joints(think hinges,pendulum, chain capable), 1.1B3 has loads of Physics changes but there is nothing like a PhysX joint. If I learned that T3D had PhysX Joints in 1.0 and not in 1.1, I would wonder why I could not download 1.0. etc etc..
..to add again, if TGE and TGEA came along with the package, it would make the decision a bit easier for me to say "Yes"...whether I would ever use them or not. ..just my point of view I suppose.
- I noticed that T3D 1.0 is no longer available in my account, but 1.0.1 is. I just hope that 1.0.1 doesn't disappear.
Thanks for reading...and feel free to share your opinion on this. thx
I have a few questions to ask & I feel they are important to the community and future customers because of the points I make after each question.
When someone purchases "T3D Pro", what downloads become available to them ?
Do they get;
TGE 1.52 (w/ source)
TGEA 1.7.1, 1.8.2 (w/ source)
T3D 1.0, 1.0.1,1.1 (w/ source) ?
*OR*
just T3D (w/ source)?
Point to make:
..offering the different versions in the T3D pro package can be enticing for new customers. Let them know about TGE, about TGEA and why it was succeeded by T3D, and how T3D has changed dramatically at each release. Also, TGE included tools & I know that if I did not have my updated Max2DTS exporter, that I would curse @ collada daily. Also to mention, especially when working on contracts for studios still using TGE, my fixed Max2DTS exporters are essential to my work. If I did not have them, I would still be using the Max2DTS versions supplied, which have quite a list of shortcomings.
- In other words; the community has done a great deal of support over the years because they had the necessary things needed to get the work done. I ask that you not remove the-above from the hands of the future community members and that you supply it to pro level clients.
When future "Final" versions of T3D Pro are released, will the previous final versions remain available ? Example: If someone bought T3D after 1.1final is released will they be able to download 1.0.1 and 1.0 ? ..and will they get TGE,TGEA as well ? (if not, why?)
Point to make: I really think you guys should offer as many variations for download as possible especially when looking at how much T3D is changing per release. A great but simple example: T3D 1.0 has PhysX Joints(think hinges,pendulum, chain capable), 1.1B3 has loads of Physics changes but there is nothing like a PhysX joint. If I learned that T3D had PhysX Joints in 1.0 and not in 1.1, I would wonder why I could not download 1.0. etc etc..
..to add again, if TGE and TGEA came along with the package, it would make the decision a bit easier for me to say "Yes"...whether I would ever use them or not. ..just my point of view I suppose.
- I noticed that T3D 1.0 is no longer available in my account, but 1.0.1 is. I just hope that 1.0.1 doesn't disappear.
Thanks for reading...and feel free to share your opinion on this. thx
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#2
that is good to hear.
As for the other part in regards to 1.0 and 1.0.1, I am not concerned about the point difference, I am concerned that 1.0.1 could be removed, which it should not be removed, since it is wildly different from 1.1.
10/19/2010 (11:32 am)
ok, so you only bought T3D yet you're able to download TGE and TGEA ?that is good to hear.
As for the other part in regards to 1.0 and 1.0.1, I am not concerned about the point difference, I am concerned that 1.0.1 could be removed, which it should not be removed, since it is wildly different from 1.1.
#3
10/19/2010 (2:05 pm)
Quote:1.0.1 being the fix to make 1.0 work :P
I noticed that T3D 1.0 is no longer available in my account, but 1.0.1 is
#5
Or is the older (and ever fluctuating) eulas on your mind?
I agree something should be done with TGE/A, though have no particular opinion on what ...
10/19/2010 (5:08 pm)
b4/5 were quite stable if I remember correctly (recollection hazy at the best of times ...), I've still got both on my HD. 1.0 being somewhat of a backward step until fixed with 1.0.1.Or is the older (and ever fluctuating) eulas on your mind?
I agree something should be done with TGE/A, though have no particular opinion on what ...
#6
10/19/2010 (5:19 pm)
Actually a pretty good point. It would definitely be useful to keep a before & after version of T3D available for those who may want/need to re-integrate IFL functionality into the more recent versions - especially since material animations are so... um lacking :/
#7
IFL; another good example of a decision that caused a big feature change. Tom may not have seen that as a big change but it was to many of us...nothing replaces IFL, especially fuzzy, buggy, texture animations.
10/19/2010 (6:15 pm)
Steve, this really has nothing to do with the old EULAs..so tear out the old EULAs and replace them with the new one. I am concerned about the engine versions and features for those versions. IFL; another good example of a decision that caused a big feature change. Tom may not have seen that as a big change but it was to many of us...nothing replaces IFL, especially fuzzy, buggy, texture animations.
#8
10/19/2010 (7:00 pm)
Ah. I'd been momentarily confused due to things just getting added/fixed in subsequent versions - but had of course forgotten that IFLs had been dropped.
Torque 3D Owner Thomas
mercatronics
Are there any news regarding cuts in access to the packages? Haven't seen anything like this.
Have there been major changes between 1.0 and 1.0.1? Unchanged interfaces don't bother me to use the 1.0.1 then.