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Missing Triangles on Houdini Export To Torque 3D

by Bill A · in Collada Test · 10/19/2010 (4:54 am) · 1 replies

No matter what I export into Torque 3D from Houdini the models are very distorted. The model looks fine in Houdini however. I can see a large mesh with over the limit triangles not working but a simple box with extruding polys at the top missing primitives? Does Houdini work at all for Torque modeling? If it does what shelf tools are supported. I can clearly see that most of the poly tools are not supported. This is the tool shelf that distorts my models, especially polyExtrude. I guess without poly tools Houdini is worthless for Torque users after all.

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#1
10/19/2010 (6:00 am)
Ok, I figured it out. I needed to go back to the places I used polyExtrude and divide the primitives to get my required triangles. I am wondering if there is a easier work around than this. Anyone with a suggestion to this problem?