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[Bug?] Different rendering result of normal map after reassigning material

by Ming-Yang Yu · in Torque 3D Beginner · 10/18/2010 (8:52 am) · 2 replies

I've do some experiments with Torque 3D 1.0.

When the demo scene is first loaded, the rendering of Gideon seams correct.
img412.imageshack.us/img412/9071/face01.png
Then, I re-assign the face of Gideon with the same material,
the rendering of Gideon's face failed.
img225.imageshack.us/img225/7334/face02.png

There is the same situation for our models. First time we assign a material to a model, and it seems good. But, when we re-open the scene, the rendering result of that model looks different and strange.

I think this may be the bug of Torque 3D 1.0.

Any suggestion?


#1
10/18/2010 (6:52 pm)
[Ming-Yang, this isn't a max2dts exporter based issue. So you may not need the fixed exporter source from me.]
#2
10/19/2010 (3:50 am)
I know that, but there are still other issues about normal map.