[Bug?] Different rendering result of normal map after reassigning material
by Ming-Yang Yu · in Torque 3D Beginner · 10/18/2010 (8:52 am) · 2 replies
I've do some experiments with Torque 3D 1.0.
When the demo scene is first loaded, the rendering of Gideon seams correct.

Then, I re-assign the face of Gideon with the same material,
the rendering of Gideon's face failed.

There is the same situation for our models. First time we assign a material to a model, and it seems good. But, when we re-open the scene, the rendering result of that model looks different and strange.
I think this may be the bug of Torque 3D 1.0.
Any suggestion?
When the demo scene is first loaded, the rendering of Gideon seams correct.

Then, I re-assign the face of Gideon with the same material,
the rendering of Gideon's face failed.

There is the same situation for our models. First time we assign a material to a model, and it seems good. But, when we re-open the scene, the rendering result of that model looks different and strange.
I think this may be the bug of Torque 3D 1.0.
Any suggestion?
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