How do I get a vector or matrix that determines what direction my boombot is facing?
by Derrick Lau · in Torque X 3D · 10/16/2010 (2:25 pm) · 1 replies
Hi all,
I'm writing an AI component for my Torque X 3D game and am trying to get it to point the boombot in a certain direction. However, I cannot figure out how to get the current rotation or direction the boombot is facing from the T3DSceneComponent. Would someone please explain to me how to do this?
Thanks,
Derrick
I'm writing an AI component for my Torque X 3D game and am trying to get it to point the boombot in a certain direction. However, I cannot figure out how to get the current rotation or direction the boombot is facing from the T3DSceneComponent. Would someone please explain to me how to do this?
Thanks,
Derrick
About the author
A fledgling XNA C# game developer in my free time only.
Torque 3D Owner Henry Shilling
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