How do i make my collada objects appear in T3D with the textures
by Larry Spasic · in Torque 3D Professional · 10/16/2010 (2:13 am) · 2 replies
I havent been able to find a post showing how to make objects with textures in cinema 4d and export as collada and then import to t3d with the textures intact. ive tried many ways but it never seems to have the texture on the object. is there any site or post on another site or a video tutorial or something that shows how to do so making a object and exporting to collada then importing into t3d with a working applied texture on the object? im using cinema 4d R11.5 and ust cant seem to get it correct for some reason. but if there is a post or tutorial somewhere i have missed i would really apreciate the help. thanks for any ideas or links ahead.
Torque Owner JesseL
Pyrotronics-Games
First: The model that you are using that you exported is clear text. Open it up in wordpad or notepad, etc. Take a look at how its textures are named. If they are named incorrectly or have a folder reference did you make sure they were correct?
Secondly, if you find out that the model's texture files are not located there did you use the in game material editor on the model and update it that way? That should save out a file that has the correct information normally called a material.cs file.
I hope that is enough to get you started! Good luck!