T3D 1.1 Beta 3 -Verify that debugDraw rendering is working - NOT A BUG
by Steve Acaster · in Torque 3D Professional · 10/16/2010 (1:56 am) · 4 replies
T3D 1.1 Beta 3
win7
target:
DebugDraw Render
Issue
Not sure about this one, but can someone check whether debugDraw render is actually rendering in b3.
-----------------------------
2Nov2010
Issue was between chair and keyboard - debugdraw works fine - marked as "NOT A BUG" and moved to Resolved
Nothing to see here ... move along ... move along ...
win7
target:
DebugDraw Render
Issue
Not sure about this one, but can someone check whether debugDraw render is actually rendering in b3.
-----------------------------
2Nov2010
Issue was between chair and keyboard - debugdraw works fine - marked as "NOT A BUG" and moved to Resolved
Nothing to see here ... move along ... move along ...
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
11/02/2010 (9:37 am)
#include "gfx/sim/debugDraw.h"
{...}
DebugDrawer * debugDraw = DebugDrawer::get();
if (debugDraw)
{
debugDraw->drawLine(Point3F(0.1,0.0,1.0),Point3F(1.,0.0,1.0));
}works for me. But gives a somewhat disturbing flicker.
#3
I'm not getting anything on screen (in editor obviously).
11/02/2010 (1:13 pm)
Am I doing this right?debugdraw.drawline("5 8 240", "5 32 240");I'm not getting anything on screen (in editor obviously).
#4
Forgot the colour!
And of course you need it to render for more than 1 frame.
draws a nice blue line across the screen.
Moving to Resolved.
11/02/2010 (1:19 pm)
Disregard ... I molest panthers ...Forgot the colour!
debugdraw.drawline("5 8 240", "5 32 240", "0 0 1");And of course you need it to render for more than 1 frame.
debugdraw.toggleFreeze();
draws a nice blue line across the screen.
Moving to Resolved.
Associate David Montgomery-Blake
David MontgomeryBlake