AllMaterialsInUse.dump(); ?
by Steve Acaster · in Torque 3D Professional · 10/14/2010 (1:52 pm) · 2 replies
I'm expecting that the answer is no ... but ... is there a way to list all the materials that are used in a level (by their name)?
It's just that the "load texture on-fly" can cause a nasty bit of judder/lag until all materials have been loaded into texture memory, and I was thinking of sticking all textures on a tiny object at the player's spawn as a hacky way of preloading the lot at the beginning.
It'd be easy (for me) to dump a list rather than look through ALL my models.
Or is there actually a way that I can choose what materials to add to texture memory in my level startup scripts?
It's just that the "load texture on-fly" can cause a nasty bit of judder/lag until all materials have been loaded into texture memory, and I was thinking of sticking all textures on a tiny object at the player's spawn as a hacky way of preloading the lot at the beginning.
It'd be easy (for me) to dump a list rather than look through ALL my models.
Or is there actually a way that I can choose what materials to add to texture memory in my level startup scripts?
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
But I was thinking oh that hurts, maybe take a look at the material-selector in the material-editor. This thing almost does what you want, at least I think this is more or less what you want ;) , building a list of all materials.
10/15/2010 (10:08 am)
Steve, I like your idea about preloading the textures, and like to dig deeper into it, but I'm lacking the time at this moment I'm sorry.But I was thinking oh that hurts, maybe take a look at the material-selector in the material-editor. This thing almost does what you want, at least I think this is more or less what you want ;) , building a list of all materials.
Torque Owner JesseL
Pyrotronics-Games
for (all game objects)
if( object has material )
writeline ( material into document )
There are cleanup class arrays that you could possible parse (Mission cleanup comes to mind)