Question about drawcall in Torque 1.1 BETA3.
by longyou · in Torque 3D Professional · 10/14/2010 (6:39 am) · 4 replies
Hi everyone,
I found that when torque draws the triangle-striped-primitive in the drawIndexedPrimitive,the primitivecount is greater than verticescount, for example, the vertexcount is 4877,the primitivecount is 15739. Can anybody tell me why?
I found that when torque draws the triangle-striped-primitive in the drawIndexedPrimitive,the primitivecount is greater than verticescount, for example, the vertexcount is 4877,the primitivecount is 15739. Can anybody tell me why?
#2
10/14/2010 (8:18 pm)
Yes. He has access by way of a studio license.
#3
10/14/2010 (8:52 pm)
Moved to T3D Private.
#4
In the meanwhile..
Can you share some information as to what is in your scene or supply us with a screenshot of the scene ?
I am not sure whether this matters or not, but are you implementing dae/cached.dts or simply dts ? I have found a significant file size difference and I still have yet to check on how that affects sections of the engine.
10/14/2010 (9:25 pm)
longyou, good question, hopefully Tom can take a moment to explain this.In the meanwhile..
Can you share some information as to what is in your scene or supply us with a screenshot of the scene ?
I am not sure whether this matters or not, but are you implementing dae/cached.dts or simply dts ? I have found a significant file size difference and I still have yet to check on how that affects sections of the engine.
Torque 3D Owner Andy Wright
BrokeAss Games