1.5.3 going out today
by David Chan · in pureLIGHT · 10/13/2010 (8:25 pm) · 5 replies
I am currently sending the latest pureLIGHT build to Mr. Bronson and it should be up soonish. Here is the changelog:
preLIGHT
-Fixed //'s in front of texture names from Blender from causing problems
-Fixed saving normals in the obj files
-Light colors are now clamped to 0 to 1 range
-Lightmaps are now always exported to channel 1 in Collada files
pureLIGHT
-Fixed some situations with SB meshes not blocking light correctly
-Fixed some situations that resulted in corrupted object light texture names being saved out
-Fixed alt-tabbing out of pureLIGHT with the mouse captured not always releasing the mouse
-Fixed the issues with spaces in scene names and command line arguments
-Improved the quality of the LMA/LMX/LMM lightmap filtering
-VL meshes now use the same spatial filtering as LMA/LMA/LMM meshes
-Fixed some more issues with false positives on the evaluation version
preLIGHT
-Fixed //'s in front of texture names from Blender from causing problems
-Fixed saving normals in the obj files
-Light colors are now clamped to 0 to 1 range
-Lightmaps are now always exported to channel 1 in Collada files
pureLIGHT
-Fixed some situations with SB meshes not blocking light correctly
-Fixed some situations that resulted in corrupted object light texture names being saved out
-Fixed alt-tabbing out of pureLIGHT with the mouse captured not always releasing the mouse
-Fixed the issues with spaces in scene names and command line arguments
-Improved the quality of the LMA/LMX/LMM lightmap filtering
-VL meshes now use the same spatial filtering as LMA/LMA/LMM meshes
-Fixed some more issues with false positives on the evaluation version
About the author
Got my start at BioWare in 1999. First project was MDK2 and last project was Mass Effect. Since then I've worked on indie titles and other games like Prey and Splinter Cell. Got my start at pureLIGHT late last year as the Product Manager.
Associate Steve Acaster
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