Game Development Community

Asking for the PhysX.cs file?

by Jonas · in Torque 3D Professional · 10/11/2010 (10:43 am) · 2 replies

Hi!

Today when i started working at my project i noticed that it dident find for a file called
PhysX.cs and i know its of course for the physics implimentation from Nvidia, but i have not used
PhysX in my project i have not included it what so ever.

Is this a common thing where all "Full templates" ask for it ? because i haven't seen it before.

Kind regards
Jonas

About the author

Freelance 3D artist at day scripter/coder on Enduring Life at night. Lover of all things TorqueScript.


#1
10/11/2010 (1:30 pm)
I don't have any of the 1.0.x release versions installed anymore but I did scan a copy of 1.0 beta 2 and found a reference to PhysX.cs in the FPS Genre Kit folder. It was being execed in game\art\datablocks\datablockExec.cs and I would assume this is a mistake... since you're not using PhysX and probably don't even have PhysX.cs in your project I'd say delete that exec statement from datablockExec.cs (even if you do have the file it's just a bunch of datablocks for PhysX objects which won't load if you're not using a build w/ PhysX).
#2
10/11/2010 (3:50 pm)
Ah ok, thank you!