How to create the model fade effect?
by hxfps · in Artist Corner · 10/11/2010 (1:36 am) · 4 replies
Hi,everybody.
We have used the AFX1.01 for a period of time, and we noticed that the model itself can have fade(in and out) effect without using the AFX API to set it fading. We thought the fading effect can be created in Artist tool, exported as a DAE model file, then imported into T3D directly for use. But the question is we have no idea of how to create this effect in 3DSMAX Or XSI.Can anybody help us,thanks.
We have used the AFX1.01 for a period of time, and we noticed that the model itself can have fade(in and out) effect without using the AFX API to set it fading. We thought the fading effect can be created in Artist tool, exported as a DAE model file, then imported into T3D directly for use. But the question is we have no idea of how to create this effect in 3DSMAX Or XSI.Can anybody help us,thanks.
#2
- Opencollada, does not.
- ColladaMax versions could but I doubt it.
10/12/2010 (3:51 pm)
- autodesk dae exporters support visibility animation(not sure if the older versions of the fbx sdk do, but I would assume they do).- Opencollada, does not.
- ColladaMax versions could but I doubt it.
#3
10/26/2010 (2:22 pm)
Matt, about collada... the XSI exporter you were talking some months ago is still in development or abandoned? Don't tell me the second one... :-)
#4
Keep in mind the ifl support is removed after 1.1 beta1
11/02/2010 (10:48 am)
You can animate the alpha channel within an image file list.Keep in mind the ifl support is removed after 1.1 beta1
Associate Matt Summers
Dark Industries
The COLLADA pipeline for T3D supports Visibilty Animaiton as well but it supported using an FCOLLADA <node> extension. This means that depending on which COLLADA exporter you are useing you may need to manually add the visibility animation info to the .DAE file for the T3d COLLADA loader to load it.
One of the 3DS Max pros here may know if any of the COLLADA exporters for Max support exporting visibility animation via FCOLLADA.
For Softimage/XSI exporting a COLLADA file with Visibility Animation requires that you manually add visibilty FCOLLADA <node> data to the .DAE file. This is because the Crosswalk COLLADA exporter does not add the markup that the T3D COLLADA loader needs for Visibility Animation.
One possible workflow to use would be to use the native Max or Softimage/XSI DTS exporters to export .DSQ files that contain visibility Animation and use these .DSQ files with your DTS shapes imported via the COLLADA loader. You will need to be sure that the object structure, node names, etc all match in both the .DSQ and .DTS files for this to work properly.
Additionally you could use scripting via the TSShapeConstructor to help make your DTS and DSQ files compatible. I haven't looked at the TSShapeConstructor source for a while but the docs for it do not currently list visibility animation as a scriptable feature or that might have been an option as well.