T3D 1.1 Beta 3 - Save Level As causes a crash - DUPLICATE
by Paul Yoskowitz · in Torque 3D Professional · 10/10/2010 (5:59 am) · 5 replies
Build: 1.1 Beta 3
Platform: Windows 7 64 bit
Target: Save As......
Issues: when you have a mission with a 4096 sized terrain and the mission is already named, trying to Save level as (another name) will crash the program.
Steps to Repeat:
1. Launch the game
2. File - Open Level.
3. Choose a level and go create a blank terrain 4096 in size
4. Click "Save level as" and rename the level - that should crash the program.
Platform: Windows 7 64 bit
Target: Save As......
Issues: when you have a mission with a 4096 sized terrain and the mission is already named, trying to Save level as (another name) will crash the program.
Steps to Repeat:
1. Launch the game
2. File - Open Level.
3. Choose a level and go create a blank terrain 4096 in size
4. Click "Save level as" and rename the level - that should crash the program.
About the author
http://winterleafentertainment.com/
#2
[edit]
hold up, when you say "load a level" do you mean loading a terrain from a heightmap, or loading a mission that already works with a 4048 terrain ?
10/10/2010 (11:28 am)
set the terrain heightmap to 4096.[edit]
hold up, when you say "load a level" do you mean loading a terrain from a heightmap, or loading a mission that already works with a 4048 terrain ?
#3
I believe I fixed both mistakes in the original posts - thanks for pointing them out.
10/10/2010 (7:47 pm)
Im sorry.. it was late and I was tired and annoyed.I believe I fixed both mistakes in the original posts - thanks for pointing them out.
#4
The thing is I have various missions that are saved fine that have terrains imported from a 4096 heightmap... (never used the create blank terrain much atall tbh so not sure if this is just an issue with that or if its something thats appeared in b3)
I have a 18.5k/square terrain in one mission, from a 4096 heightmap at 4.5m per pixel, and that saved ok, and that was created in b3
10/10/2010 (8:08 pm)
oh snap, I had a reply all typed out, then ran through your step by step and it's crashed oO, using the blank mission, creating a flat 4096 terrain, and saving as. RAM usage on t3d went close to hitting 2 gigs too before the crash.The thing is I have various missions that are saved fine that have terrains imported from a 4096 heightmap... (never used the create blank terrain much atall tbh so not sure if this is just an issue with that or if its something thats appeared in b3)
I have a 18.5k/square terrain in one mission, from a 4096 heightmap at 4.5m per pixel, and that saved ok, and that was created in b3
Associate Steve Acaster
[YorkshireRifles.com]