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T3D 1.1 beta 3 - Forest Editor Brushes Do Not Save Brush Name - RESOLVED

by Steve Acaster · in Torque 3D Professional · 10/07/2010 (2:38 pm) · 3 replies

T3d 1.1 beta 3

win7 32bit

Target
Foreset Editor

Issue
In Forest Editor, changing the name of a brush does not save. On reload, the brush name has returned to the generic moniker of "brush". If you want to name them successfully, you have to edit brushes.cs with a text-editor and rename internalName="brush"; to whatever you want.

Repeat
Open up Forest Editor, make a new brush, call it soemthing else than "brush", drag some meshes over it, have a paint of objects. Save, quit, restart. Brush name has reverted to "brush".

Suggest
have the updated internalName modify the relevant object in brushes.cs


#1
10/07/2010 (7:26 pm)
Logged as TQA-1171 for the QA team to verify.
#2
11/08/2010 (9:21 pm)
@Steve
Do you get any console errors when this happens? I've been trying to reproduce this one today and every attempt has resulted in the brush name being saved successfully. Did you try this in a clean stock Beta 3 install or in one with your project ported from Beta 2?
#3
11/09/2010 (1:04 am)
*Shrugs*
Not happening now.

Maybe I just had a bad night on the forest editor ...

Mark as resolved.