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Beyond Torque X

by Adam Norton · in Torque X 3D · 10/07/2010 (3:47 am) · 0 replies

Hello,

Wow I am definitely glad I signed in and read this forum, :)
A group of us were planning to start a game, and since the progress on the open source framework
Axiom3D which I work on (known there as theMouse) is not going fast enough. We decided
to go with Torque as I have worked with it in the past.

My question are on what you guys are planning on:
I know you probably cannot give out too many details.
How far is the expected release of the new engine that is XNA compatible?
You said that 360 will not be in the first release, is it a high priority after that?

I know that you can't give, if if you had a timeline,
Use another one of our engines, or its worth waiting for its not that far off.

What ever you can give. We are excited to get, and I really want to get these guys coding, and modeling
before we loose our momentum. :)

About the author

I have been a programmer for 17 years. Most of that in a consultant. Been messing around with gaming for years. Currently working with the Axiom 3d

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