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RTS Starter Kit, is it working on Torque 3D?

by Louis Roby · in RTS Starter Kit · 10/05/2010 (6:44 pm) · 7 replies

Hi, i'm new to Torque and i've read a lot on the forum about the RTS SK. My main question would be if it's possible at all to use it with Torque 3D (Because RTS SK has been built on Torque 1.5.2)?

If it's possible, i would like to know how? And also, if it's difficult (We are students in 3D arts and we're planning to make a simple RTS game, also, we're pretty new to C++)

We just want to make sure we're not buying anything useless for our needs. Thank you in advance for any responses.

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#1
10/05/2010 (6:50 pm)
The RTS SK will not work out of the box with Torque 3D. The work to port it isn't trivial either unfortunately. There was/is a team working on a modified version that I believe is either working against or about to work against Torque 3D. I'll see if I can track them down or if they pop up here to answer your question.
#2
10/05/2010 (7:04 pm)
As Derek said, no it is not supported by T3D. If you are a programmer and know your way around Torque, Elements of it are pretty easy to port over, other elements not so much. For the selection circle for instance, I'd recommend using the new Decal system.
#3
10/05/2010 (7:44 pm)
Thank you for the updates!

But as i said in my initial post, we're extremely new to programming and i wouldn't be able to port these elements over.

Maybe you could enlight me about the "Decal system"? Also... is it still possible to buy Torque 1.5.2?
#4
10/06/2010 (3:40 am)
Re: Decal system

Torque3D has a system for decals that are placed on terrain, by default, you can think of them as foot prints or explosions, but you could also use them for selection circles.

If you are completely new to Torque and programming, I'd recommend TGB as it is a bit easier to learn since it is 2D and you can make an entire game via script whereas in Torque3D, you will need to know your way around the source code to really create a game.
#5
10/17/2010 (7:22 pm)
Louis - yes, you can still purchase TGE although I'm not 100% clear how to find the option. I had to purchase it for a course I took last fall.

It will show up under the PRODUCTS tab on your login.
"Looking for TGE or TGEA? These engines now appear under the "Previous Versions" section of the Torque 3D download page. TGE also appears on the Torque 3D for iPhone download page."

And the RTS kit is built using TGE 1.5.2 ... but you'll likely want to search for the world domination mod as well, as it adds a bit more functionality to the kit.

I worked on creating a RTS game for ~9 months last year -- so let me know if you get stuck.
#6
10/17/2010 (7:55 pm)
Thank you for the information, i'll look further into that even if for the moment, me and my team had to switch over to a modding project (instead of a complete game).

might be really useful for futur projects, thank you.
#7
10/24/2010 (8:44 pm)
Is there a list of files/changes related to the RTS kit?

I fancy a challenge and it could help out a lot of people..