Game Development Community

Create texture in gimp

by Kevin Dresher · in Artist Corner · 10/04/2010 (7:58 pm) · 2 replies

I figured out how to unwrap and paint in blender but would like to use gimp to add some small detail work. How would I go about doing this?

Textures/skin would include
1. bump map for missile port, blast hits...
2. colored texture for the ship
3. symbols and graphic art that would lay over thecolored texture

Im guessing this part may have some scripting but if I created various textures/ symbols would be able to allow players to choose and apply it to their ship

#1
08/21/2011 (10:16 am)
One thing you can do if you have not already, is click "File" in the header and choose "user settings". Now clik the "File" tab in that window and click the little file icon, then browse to your "Gimp exe".
Now from within the "UV Editor" whenever you create a new image for texturing ,once you click save you will have a new option to edit it externally, which should open your image in gimp. Also once you have your UV's layed out you can export them as a .png and then open that same file as a layer in gimp with alpha already set up so you can see your UV layout in gimp. Just remember to disable its visibility in the layer window or delete it before exporting the updated texture out of Gimp( or else you will see your UV layout on your texture in Blender).
Then from the UV Editor window or the Properties tab/texture tab you can reload your texture and see what changes youve made. Its a pretty nice workflow.
#2
08/25/2011 (3:36 pm)
In Torque, symbols and textures which are overlaid on another model are called "decals", and there is a Decal toolset in the editor.

Take note that materials are live objects, and thus can have their properties changed at runtime--for example, a script can programmatically substitute one material's diffuse map for another on the fly, which is a way to swap out one texture for another on a model if a decal doesn't work.

As for "bump maps", you can find a plug-in which makes their Torque analogue, "normal maps" in GIMP, here:

code.google.com/p/gimp-normalmap/