T3D 1.1 beta 3 - Decals not rendering on Forest objects - CONFIRMED
by Steve Acaster · in Torque 3D Professional · 10/04/2010 (6:36 pm) · 3 replies
T3D 1.1 beta 3
win7 32bit
Target
Forest Editor Objects
Issue
Forest Editor Objects do not hold decals from bullets/projectiles.
Repeat
Make a forest object and shoot it, no decal will appear on the forest object. Take the same object as a standard mesh (not created via forest) and the decal will appear when it is shot.
Note
Not sure if this is because of a missing typemask for decals (ForestObjectType) or whether it's been left like this on purpose ... (performance considerations etc)
win7 32bit
Target
Forest Editor Objects
Issue
Forest Editor Objects do not hold decals from bullets/projectiles.
Repeat
Make a forest object and shoot it, no decal will appear on the forest object. Take the same object as a standard mesh (not created via forest) and the decal will appear when it is shot.
Note
Not sure if this is because of a missing typemask for decals (ForestObjectType) or whether it's been left like this on purpose ... (performance considerations etc)
About the author
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#2
10/19/2010 (6:33 pm)
I just talked to Matt about this. It seems that decal rendering was never intended one way or the other for Forests, so it's been added as a Feature Request.
#3
Happy either way.
10/19/2010 (7:01 pm)
Not necessarily a request, I just couldn't remember if they'd been intended to work or not.Happy either way.
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