Game Development Community

Milkshape plugin src shareing?

by Luke Jones · in Torque Game Engine · 08/11/2003 (1:27 am) · 5 replies

I may have someone able to code a plugin for AC3D, but i cant find any .dts/.dsq format info to give him.
Am I allowed to let this person look at the Milkshape/Max plugin source to see if they can work from there?
Please let me know ASAP.
thanks.

#1
08/11/2003 (8:58 am)
No. Unless you contact GG directly and they give you the permission to do so, everything in the TGE sourcetree that isn't scripts or a built binary is off limit to non licensees.
That's what the EULA is all about :)

P.S. : If I'm wrong, someone will correct me
#2
08/11/2003 (3:54 pm)
Heh, I really should read it right through.
What of the DtsSdk?
#3
08/12/2003 (7:02 am)
Same thing. You can't send the source out.
#4
08/12/2003 (10:31 am)
Basically, you can distribute binary versions of everything in the Torque SDK + scripts and assets needed to run them, but not the C++ source.

The goal is to keep the IP that we licensees have purchased valuable by preventing it from being freely distributed. The assets and scripts aren't the IP, the binaries aren't the IP, it's the source code that's the IP... And therefore that needs to be kept carefully under check.

Or at least, that's my take. IANAGGE ;)
#5
08/12/2003 (1:56 pm)
Bugger, looks like im either going to need to purchase another liscenc for trhis 1 person to do 1 plugin, get the basterd to buy it them selves.
Or do my own coding (getting there)

hmmm...