Game Development Community

How to create the model fade effect?

by hxfps · in Arcane FX (Public) · 09/29/2010 (7:24 am) · 3 replies

Hi,everybody.
We have used the AFX1.01 for a period of time, and we noticed that the model itself can have fade(in and out) effect without using the AFX API to set it fading. We thought the fading effect can be created in Artist tool, exported as a DAE model file, then imported into T3D directly for use. But the question is we have no idea of how to create this effect in 3DSMAX Or XSI.Can anybody help us,thanks.

#1
09/29/2010 (12:42 pm)
DTS models can contain a visibility channel that animates the level of transparency of the mesh in association with a particular animation sequence.

For AFX, we've only ever done this by directly exporting from Maya into DTS format. Someone else will have to answer specifically how visibility is handled when exporting from 3DSMax or XSI to DAE format.
#2
09/30/2010 (3:58 am)
thank you very much.
could you tell us how to create this effect and export it from Maya?
#3
10/01/2010 (6:29 pm)
Not sure if this is accurate regarding current methods, but in Maya 5.0 we used the dtsUtility which came with the maya2dtsExporter plugin. dtsUtility had an operation that would add a Vis channel to a node in the scene. You could set keyframes (value 0.0 to 1.0) on this channel to control the level of visibility on any geometry below the node and these keyframes would export as part of the dts file.