Game Development Community

Multiple materials, one mesh

by David Stocker · in Torque 3D Professional · 09/28/2010 (8:21 pm) · 2 replies

In Blender (and in Max/Maya I presume), it is pretty trivial to add multiple materials to a mesh as they can be assigned. If I have a model of a person, it is a lot simpler for me to assign one material for the lips (probably a shader), one for the skin (with some diffuse for the skin tone, specular for the blush, etc.) and perhaps a UV'ed texture for the eyes.

Can T3D support this if it is imported in the dae? In the materials editor, I seem to see only one material per mesh. I may be blind though.

#1
09/28/2010 (8:35 pm)
yes multimaterial is supported by T3D.
I build a quick character with material for head, body and legs as a prototype and it was working perfectly.

I'm not a expert in Dae as I'm using DTS export as of today, but I will be very surprised that the format doesn't support this functionaly.
#2
09/28/2010 (9:23 pm)
Yes it can.

There is a drop down selection box next to the shapefile name in the Material Editor which lets you select the active material to modify.
i167.photobucket.com/albums/u143/heretek/torque/materialselection.png