How to export the dae model into billboard?
by hxfps · in Torque 3D Professional · 09/25/2010 (9:09 am) · 2 replies
in torque document,it mentioned that the billboard generation:
Billboards
A mesh can be marked as a billboard prior to exporting to COLLADA by prefixing the name of the node that instantiates the mesh (or the mesh itself if the modelling application does not make that distinction) with BB:: (or BB_ if the app does not allow colons in names). Z billboards only rotate around their Z (vertical) axis to face the camera, and are specified by prefixing the node (or mesh) name with BBZ:: (or BBZ_).
We tried the method,but has no effect,anybody help? thanks.
Billboards
A mesh can be marked as a billboard prior to exporting to COLLADA by prefixing the name of the node that instantiates the mesh (or the mesh itself if the modelling application does not make that distinction) with BB:: (or BB_ if the app does not allow colons in names). Z billboards only rotate around their Z (vertical) axis to face the camera, and are specified by prefixing the node (or mesh) name with BBZ:: (or BBZ_).
We tried the method,but has no effect,anybody help? thanks.
Torque Owner Dave Potter
LHPTECHS
This works fine for me - exported a textured plane from Blender with the mesh named BBZ_Shrub1 and imported to T3D and all was OK.
Admittedly I haven't moved to Beta 3 yet - will check once I do.