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What tools are compatible with Constructor's .map files

by Thomas -elfprince13- Dickerson · in Constructor · 09/24/2010 (11:06 pm) · 2 replies

As nearly as I can tell, they don't conform to the usual specification, and every tool I've thrown them at has barfed. http://www.gamers.org/dEngine/quake/QDP/qmapspec.html doesn't even mention that funky square bracket notation.

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#1
09/25/2010 (6:30 am)
Alright, I figured this out, but I will document it here, since I'm sure other mappers will encounter it at some point. Constructor saves to Valve's .map format which is distinct from (though similar) the much older and more commonly documented Quake .map format.

It is based on this spec: http://developer.valvesoftware.com/wiki/MAP_file_format

and not the one I linked in my original post.
#2
09/27/2010 (8:14 pm)
It seems you need bother Hammer 3.4/5 (pre-Steam) to get the model into rmf format since the latest version on Steam crashes when you try to import a .map, then you can open then .rmf from the current version of Hammer, and go from there.

You'll also have to clean up some bad geometry, but other than that it seems okay so far.