What tools are compatible with Constructor's .map files
by Thomas -elfprince13- Dickerson · in Constructor · 09/24/2010 (11:06 pm) · 2 replies
As nearly as I can tell, they don't conform to the usual specification, and every tool I've thrown them at has barfed. http://www.gamers.org/dEngine/quake/QDP/qmapspec.html doesn't even mention that funky square bracket notation.
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#2
You'll also have to clean up some bad geometry, but other than that it seems okay so far.
09/27/2010 (8:14 pm)
It seems you need bother Hammer 3.4/5 (pre-Steam) to get the model into rmf format since the latest version on Steam crashes when you try to import a .map, then you can open then .rmf from the current version of Hammer, and go from there.You'll also have to clean up some bad geometry, but other than that it seems okay so far.
Torque 3D Owner Thomas -elfprince13- Dickerson
It is based on this spec: http://developer.valvesoftware.com/wiki/MAP_file_format
and not the one I linked in my original post.