T3D 1.1 beta 3 - ParticleEmitter "active" not exposed to script - RESOLVED
by Steve Acaster · in Torque 3D Professional · 09/24/2010 (7:25 pm) · 3 replies
T3d 1.1 beta 3
Win7
ParticleEmitter
Issue:
ParticleEmitters have an active setting ... but as this function isn't exposed to script as a console function it can't be turned on/off in-game via script, thus not making the "active" variable terribly useful beyond hiding the emitter in the editor.
Suggest - give it a console function like setEmitterDatablock() and other useful in-game functions have.
08 APRIL 2011 - FIXED IN 1.1 PREVIEW
Win7
ParticleEmitter
Issue:
ParticleEmitters have an active setting ... but as this function isn't exposed to script as a console function it can't be turned on/off in-game via script, thus not making the "active" variable terribly useful beyond hiding the emitter in the editor.
Suggest - give it a console function like setEmitterDatablock() and other useful in-game functions have.
08 APRIL 2011 - FIXED IN 1.1 PREVIEW
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