[Need Help] - Installation
by Nicolai Dutka · in 3D Isometric Kit · 09/24/2010 (6:30 pm) · 5 replies
I literally JUST bought AFX 2.0 and this 3D Isometric Kit. I understand the AFX 2.0 has it's own self-extracting executable installer. I ran that and got a folder (Folder A): C:\Torque\AFX2_for_TGEA182_SDK
I already had (Folder B): C:\Torque\TGEA_1_8_2
As I understand it, I need to be using the "Folder A" and will no longer be using "Folder B" (correct me if I'm wrong there...)
Now, I unzip the 3D Isometric Kit folder and I see folders/files that look like they could be "drag/dropped" into Folder A OR Folder B. If I'm using Folder A to build games now, wouldn't I add the 3D Iso kit to Folder A? Will I be overwriting anything?
I did look through the documentation for the 3D Iso kit, but there are NO installation instructions to speak of whatsoever....
Any help at all with getting this kit installed would be very much appreciated! :D
I already had (Folder B): C:\Torque\TGEA_1_8_2
As I understand it, I need to be using the "Folder A" and will no longer be using "Folder B" (correct me if I'm wrong there...)
Now, I unzip the 3D Isometric Kit folder and I see folders/files that look like they could be "drag/dropped" into Folder A OR Folder B. If I'm using Folder A to build games now, wouldn't I add the 3D Iso kit to Folder A? Will I be overwriting anything?
I did look through the documentation for the 3D Iso kit, but there are NO installation instructions to speak of whatsoever....
Any help at all with getting this kit installed would be very much appreciated! :D
#2
www.torquepowered.com/community/resources/view/19523
09/27/2010 (1:52 pm)
some work, I think it was never finished, was done to get ISO kit and AFX 2.0 working together, wasn't it? I don't own ISO kit so I don't know much about it, but here is the resource:www.torquepowered.com/community/resources/view/19523
#3
I ended up figuring that much out on my own over the weekend. :P
So my next question (sorry if I should start a new thread for this). What's the easiest way to remove the Isometric view? All I really wanted was the AFX 2 + Players Stats\Leveling + Inventory.
According to the documentation, the player stuff was just changes made to Player.h and Player.cpp. The Inventory has its own files Inventory.h and Inventory.cpp. I tried copying those files over to my AFX 2 engine and compiling that, but getting errors in things like footsteps (seems to be audio related, idk...)
So I am thinking:
1. Remove the isometric view from the 3D Iso Kit
OR
2. Try to add the functions I need from 3D Iso Kit to the AFX 2.0 kit.
However, like Timothy said:
I find that very strange since I am required to own AFX 2.0 for TGEA before I can even buy the 3D Iso Kit... But I digress...
I just need help removing the Iso camera please. :)
09/27/2010 (6:51 pm)
Quote:
the 3d iso kit is fully contained in itself, there is no need to copy or move anything.
Also, the ISO kit does NOT support Arcane AFX 2.0
I ended up figuring that much out on my own over the weekend. :P
So my next question (sorry if I should start a new thread for this). What's the easiest way to remove the Isometric view? All I really wanted was the AFX 2 + Players Stats\Leveling + Inventory.
According to the documentation, the player stuff was just changes made to Player.h and Player.cpp. The Inventory has its own files Inventory.h and Inventory.cpp. I tried copying those files over to my AFX 2 engine and compiling that, but getting errors in things like footsteps (seems to be audio related, idk...)
So I am thinking:
1. Remove the isometric view from the 3D Iso Kit
OR
2. Try to add the functions I need from 3D Iso Kit to the AFX 2.0 kit.
However, like Timothy said:
Quote:
Also, the ISO kit does NOT support Arcane AFX 2.0
I find that very strange since I am required to own AFX 2.0 for TGEA before I can even buy the 3D Iso Kit... But I digress...
I just need help removing the Iso camera please. :)
#4
- there are a few places in the script files that tell the system which camera to use. Since i'm not at home right now i'm going from memory but it should be as simple as the following 2 solutions
1. change the camera mode on the advCamera object. the advCamera object has several different modes it can use (see http://www.torquepowered.com/community/resources/view/5471)
2. you can actually change which camera is used and switch it back to the standard afx camera. i believe (again going off memory) all you need to do is change the advCamera reference to Camera (the object name should be in game.cs, Camera may not be accurate but it is something like that)
--------------------
I find that very strange since I am required to own AFX 2.0 for TGEA before I can even buy the 3D Iso Kit... But I digress...
- this is related to the way that the garage games store works, since they no longer sell afx 1.0 they just updated the products that require that to use afx 2.0 even tho the iso kit is not setup to work with afx 2.0 out of the box. I have sent about 15 emails to garage games regarding this issue and no one has responded to me yet.
10/08/2010 (2:17 pm)
Remove the isometric view from the 3D Iso Kit- there are a few places in the script files that tell the system which camera to use. Since i'm not at home right now i'm going from memory but it should be as simple as the following 2 solutions
1. change the camera mode on the advCamera object. the advCamera object has several different modes it can use (see http://www.torquepowered.com/community/resources/view/5471)
2. you can actually change which camera is used and switch it back to the standard afx camera. i believe (again going off memory) all you need to do is change the advCamera reference to Camera (the object name should be in game.cs, Camera may not be accurate but it is something like that)
--------------------
I find that very strange since I am required to own AFX 2.0 for TGEA before I can even buy the 3D Iso Kit... But I digress...
- this is related to the way that the garage games store works, since they no longer sell afx 1.0 they just updated the products that require that to use afx 2.0 even tho the iso kit is not setup to work with afx 2.0 out of the box. I have sent about 15 emails to garage games regarding this issue and no one has responded to me yet.
#5
there is a .cpp file in the source code call AFXTSCtrl.cpp (something like this, again i'm going from memory here) and in that file is an OnMouseMove function...if you replace that function with the default one from AFX the mouse movement will go back to normal instead of using the default ISO mouse movement.
10/08/2010 (2:22 pm)
Also i forgot to mention, when you change the camera mode you will need to update the source code to use a different mouse move.there is a .cpp file in the source code call AFXTSCtrl.cpp (something like this, again i'm going from memory here) and in that file is an OnMouseMove function...if you replace that function with the default one from AFX the mouse movement will go back to normal instead of using the default ISO mouse movement.
Torque Owner Timothy Castagna
TK Games LLC
Also, the ISO kit does NOT support Arcane AFX 2.0