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T3D 1.1 beta 3 - Terrain detail blending - LOGGED

by Andy Wright · in Torque 3D Professional · 09/21/2010 (10:21 pm) · 2 replies

Thread Body:

(what version are you using?)
Build: 1.1 Beta 3

(what platform/OS did this happen on?)
Platform: Windows Vista 32bit (geforce 9800 gtx+)

(where is this bug happening?)
Target: Terrain Material Editor/Game

(what is the bug)
Issues: Details are not blending together when they have different view distances when one of them is out of view distance, and the other is still within distance

(tell us how to trigger the bug)
Steps to Repeat:
1. find two terrain materials that are blended together
2. set the detail distance on one to say 10
3. set the other materials detail distance to 100
4. move the camera/player in between the two view distances and you will see this happen.

www.mediafire.com/imgbnc.php/e941c08aa60b6e9154d724ba51ba60cc5g.jpg

#1
09/21/2010 (10:29 pm)
erm ok, just noticed that it seems to be a bit selective with what it does blend with and doesent. Heres another pic where it has blended the neighbouring detail map in with the parts where the detail is out of view distance, doesent have the sharp un-blended edges on it.

www.mediafire.com/imgbnc.php/c3850f1614ed92c66e632face125b9d56g.jpg


[Edit] ohh ok think ive realised why some of the blend against them and other parts dont. the ones that have the sharp edges that doesent blend atall seems to be when that poly has two or more neighbouring textures, but when the poly has one neighbouring texture, it blends ok with the unseen detail thats out of view.
#2
09/22/2010 (5:53 pm)
Logged as TQA-1138 for testing and verification. Thank you.