Game Development Community

Cubemap Levels

by Brian Mayberry · in Torque 3D Professional · 09/21/2010 (3:44 am) · 1 replies

I haven't looked too deeply into the code, but is there a way to tone down the cubemap levels (intensity) for dts/dae models? I'm working on a scene and I really need almost everything to have some amount of reflection, but not everything needs to be full-on chrome.

I'd love for this to be a slider in the material editor.

Thanks!

#1
12/22/2010 (5:50 pm)
For anybody else working with this, I've since learned that one can use layers with some alpha masks to control the location and intensity of cubemaps, in much the same way one would control glow. Cheers!