Issue exporting 3DSMax - DTS
by Gavin Beard · in Torque X 3D · 09/11/2010 (5:01 pm) · 4 replies
Hi all
I am after a little assistance.
I am attempting to export from 3dsmax to a DTS file to load into TX3D but am experiencing a few issues.
I have followed the online documentation and setup the relevent structures but when I export and try to load the new file into showtools, i just get what seems to be an empty scene. I have tried with just primitive and that loaded ok, so am wondering if it could be geometry related?
the file I am trying is this one: http://www.byte-logic.com/dl/vacant.rar
I've also tried exporting to FBX but when loading into TX3d scene builder, it says it has been added successfully but never shows up :(
any help appreciated
I am after a little assistance.
I am attempting to export from 3dsmax to a DTS file to load into TX3D but am experiencing a few issues.
I have followed the online documentation and setup the relevent structures but when I export and try to load the new file into showtools, i just get what seems to be an empty scene. I have tried with just primitive and that loaded ok, so am wondering if it could be geometry related?
the file I am trying is this one: http://www.byte-logic.com/dl/vacant.rar
I've also tried exporting to FBX but when loading into TX3d scene builder, it says it has been added successfully but never shows up :(
any help appreciated
#2
Thanks for replying. I thought I had uploaded that version, my bad. I've updated the link now :)
09/11/2010 (7:57 pm)
Hey Eb,Thanks for replying. I thought I had uploaded that version, my bad. I've updated the link now :)
#3
#2. When you export, it is best but not always necessary, to make all meshwork into "editable mesh" prior to exporting.
#3. Here's your main problem; The meshes need to have the same trailing number as the detail level they will represent.
- Open you schematic view in Max, You'll see the meshes are "Box12" and "Box09" and the detail marker is "Detail1".
- If you rename the meshes to Box1 and Box1 to work woth Detail1, you will get a name collision. So name 1 of the objects "Box1" and the other "Boxx1", then export. If the meshes still fail to show, then you need to make them into an editable mesh and then re-export.
The Bounds box shouldn't need to be an Editable mesh, but it could possibly cause something to bork in older versions of max.
Good Luck with the rest Gavin.
// shameless plug that makes max exporting very easy;
Doit! Videos of Doit! in use.
09/11/2010 (9:04 pm)
#1. If you're using max9,2009,2010 or 2011..I suggest you use the exporters that I compiled..for a few reasonsResource page#2. When you export, it is best but not always necessary, to make all meshwork into "editable mesh" prior to exporting.
#3. Here's your main problem; The meshes need to have the same trailing number as the detail level they will represent.
- Open you schematic view in Max, You'll see the meshes are "Box12" and "Box09" and the detail marker is "Detail1".
- If you rename the meshes to Box1 and Box1 to work woth Detail1, you will get a name collision. So name 1 of the objects "Box1" and the other "Boxx1", then export. If the meshes still fail to show, then you need to make them into an editable mesh and then re-export.
The Bounds box shouldn't need to be an Editable mesh, but it could possibly cause something to bork in older versions of max.
Good Luck with the rest Gavin.
// shameless plug that makes max exporting very easy;
Doit! Videos of Doit! in use.
#4
09/11/2010 (9:34 pm)
Eb... You are a star. Renamed the 2 objects and it works very well now. Thanks man
Torque Owner TheGasMan
G.A.S. [+others]
Can you upload the file with the DTS 'structuring' that you're trying to use ? The included max file had no DTS 'structuring'(Hierarchy) as you say.
..it could be a 1 or a few of many things that are causing an issue and I can't diagnose that without seeing the real attempts.