Game Development Community

XNA GS 4.0 is Here!

by Giuseppe De Francesco · in Torque X 2D · 09/09/2010 (6:43 pm) · 64 replies

Hi guys,

Kathleen Sanders has cleared the timeline doubts about XNA GS 4.0 here.

This is most likely to mean that by the end of the year we won't be able to publish XBLIG games using XNA GS 3.1 (just like it happened with the passage from 3.0 to 3.1).

I believe a heads-up on this matter was in order.

Cheers,
Pino

About the author

In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).

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#61
09/16/2010 (3:45 pm)
@Kevin: WP7 is among our targets because none of us want to rewrite the games under development or released already to make them available to WP7 as well. That's the whole point of using an XNA engine.
#62
09/16/2010 (4:10 pm)
Ah, good to know. Thanks for the info Pino.

I may go against my principals and get a source license for the now defunct 3.1.5 just to gain access to the CEV version. :)
#63
09/17/2010 (7:24 am)
@Kevin: well, we don't see it as defunct :) Too many ongoing game projects are based on Torque X to allow that thought!
#64
12/01/2016 (5:01 am)
Trying to get ahold of Kevin French, my info is Tim Vincent Idaho on facebook or Vikingchain@yahoo.com is my email, its in regards to torque related objects, also from a tutorial Mister French had written, trying to contact some older users of torque products... any help would be appreciated.
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