XNA GS 4.0 is Here!
by Giuseppe De Francesco · in Torque X 2D · 09/09/2010 (6:43 pm) · 64 replies
Hi guys,
Kathleen Sanders has cleared the timeline doubts about XNA GS 4.0 here.
This is most likely to mean that by the end of the year we won't be able to publish XBLIG games using XNA GS 3.1 (just like it happened with the passage from 3.0 to 3.1).
I believe a heads-up on this matter was in order.
Cheers,
Pino
Kathleen Sanders has cleared the timeline doubts about XNA GS 4.0 here.
This is most likely to mean that by the end of the year we won't be able to publish XBLIG games using XNA GS 3.1 (just like it happened with the passage from 3.0 to 3.1).
I believe a heads-up on this matter was in order.
Cheers,
Pino
About the author
In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).
#62
I may go against my principals and get a source license for the now defunct 3.1.5 just to gain access to the CEV version. :)
09/16/2010 (4:10 pm)
Ah, good to know. Thanks for the info Pino.I may go against my principals and get a source license for the now defunct 3.1.5 just to gain access to the CEV version. :)
#63
09/17/2010 (7:24 am)
@Kevin: well, we don't see it as defunct :) Too many ongoing game projects are based on Torque X to allow that thought!
#64
12/01/2016 (5:01 am)
Trying to get ahold of Kevin French, my info is Tim Vincent Idaho on facebook or Vikingchain@yahoo.com is my email, its in regards to torque related objects, also from a tutorial Mister French had written, trying to contact some older users of torque products... any help would be appreciated.
Associate Giuseppe De Francesco
DFT Games Ltd