Game Development Community

[Bug] Movers on Path not in sync when starting and stopping playback.

by Jacob S. · in Verve · 09/03/2010 (10:42 pm) · 1 replies

I have a file that has a camera path running through it and along the path are several Movers to make the scene more interesting. When you play the sequence straight from beginning to end it plays fine every time, but when you start and stop the sequence repeatedly it often will make the first of my Movers out of sync with the rest of the sequence.

T3D 1.1 Beta 1 (Not Checked with other Versions)

Edit: I should also mention that this is using this call and not the play cinematic. With the starting and stopping being done via script.

$sequence = new VController();
$sequence.readFile("./sequences/flyThrough.vsf");
$sequence.play();

And it seems to only affect the first mover and none of the others.

#1
10/18/2010 (11:21 pm)
Jacob, this relates to a whole range of little issues with how I handle the Server/Client relationship.

I plan on trying to get cinematics playing on each client from a server command. This would make the whole experience more fluid and less jerky between events.