[Need Help] - Text Strings over objects
by Nicolai Dutka · in Torque Game Engine Advanced · 09/02/2010 (8:08 pm) · 1 replies
I need something similar to World of Warcraft where you can display a character's name above their head, but I need it to work on StaticShape objects as well, and it need not be overly complex. The idea is simple:
1. Shoot Object A
2. Determine objects found inside object A
3. Show a small text message above Object A telling the player what they got
4. Blow up Object A
I have all the steps done except #3. I need to be able to manipulate the font so the objects found are color coded and have line breaks. I was looking at the 'GuiMLTextCtrl', but that's just for 2D Gui. 'Object A' might be 50 meters ahead, 2 meters up, etc... I thought about billboarding, but I've never used it before and don't know much about it. I do know that I need the ability to dynamically manipulate the text that is displayed...
If anyone can even point me in the right direction, I can find my way... Thanks in advance for any replies!
1. Shoot Object A
2. Determine objects found inside object A
3. Show a small text message above Object A telling the player what they got
4. Blow up Object A
I have all the steps done except #3. I need to be able to manipulate the font so the objects found are color coded and have line breaks. I was looking at the 'GuiMLTextCtrl', but that's just for 2D Gui. 'Object A' might be 50 meters ahead, 2 meters up, etc... I thought about billboarding, but I've never used it before and don't know much about it. I do know that I need the ability to dynamically manipulate the text that is displayed...
If anyone can even point me in the right direction, I can find my way... Thanks in advance for any replies!
Associate Michael Hall
Distracted...