T3D 1.1 Beta 2 - ShapeEditor Stops Editing Edited Mesh Nodes - LOGGED
by Steve Acaster · in Torque 3D Professional · 08/27/2010 (11:11 pm) · 1 replies
T3D 1.1 Beta 2
Windwos 7 32bit
target:
ShapeEditor
Issue:
I've made a couple of additions to meshes (nodes/lods) with ShapeEditor, and after clicking on the nodes/details of one, when I swap to the other mesh all nodes/details vanish in the GUI and I can't redit them again. Other meshes which haven't been edited (don't have a meshName.cs file) appear unaffected. I have to quit T3D and restart for the edited mesh's nodes to appear and work again.
Repeat:
Import 2 basic collada meshes, load up into shape editor, edit them both by importing a new mesh/detail node, save, restart. In ShapeEditor, select a mesh and view it's nodes/details, switch to another mesh and then maybe a few others, come back and nodes/details/materials tabs are all empty ... but only on meshes that are script modified
Suggest:
Stop this from happening?
Windwos 7 32bit
target:
ShapeEditor
Issue:
I've made a couple of additions to meshes (nodes/lods) with ShapeEditor, and after clicking on the nodes/details of one, when I swap to the other mesh all nodes/details vanish in the GUI and I can't redit them again. Other meshes which haven't been edited (don't have a meshName.cs file) appear unaffected. I have to quit T3D and restart for the edited mesh's nodes to appear and work again.
Repeat:
Import 2 basic collada meshes, load up into shape editor, edit them both by importing a new mesh/detail node, save, restart. In ShapeEditor, select a mesh and view it's nodes/details, switch to another mesh and then maybe a few others, come back and nodes/details/materials tabs are all empty ... but only on meshes that are script modified
Suggest:
Stop this from happening?
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