T3D Stereoscopic Rendering
by Frank Bignone · in Torque 3D Professional · 08/27/2010 (4:44 pm) · 9 replies
For a project, I just add anaglyph and dual-stereoscopic display to T3D. The implementation is based on two camera rendering and skewed frustum in order to not introduce artifacts in the stereoscopic rendering.
You can download the binary code here if you will like to test it on your project. Just unzip the game archive inside your game folder, and start the Anaglyph.exe file. This works only for T3D 1.1 beta 2.
If you will like to use it for commercial usage, contact me.
By the way, the archive file is password protected: t3disbest.
For the anaglyph rendering, you will need red / cyan glasses.
Enjoy it.





You can download the binary code here if you will like to test it on your project. Just unzip the game archive inside your game folder, and start the Anaglyph.exe file. This works only for T3D 1.1 beta 2.
If you will like to use it for commercial usage, contact me.
By the way, the archive file is password protected: t3disbest.
For the anaglyph rendering, you will need red / cyan glasses.
Enjoy it.





About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
#2
08/27/2010 (5:14 pm)
I dug out my special Dr. Tongue 3d glasses and the effect works great! Good job. A person will now be able to make some scaaary scenes with that.
#3
08/27/2010 (5:30 pm)
Does it support NVidia or Zalman's 3D drivers? T3D actually works mostly fine with those, but the AL shadows are flat (because they are rendered in another pass).
#5
I forgot to add that you can press CTRL+F1 in order to have a small window to setup Eye separation, stereoscopic mode and some other things (focal, near/far plane not working yet).
Concerning NVidia / iZ3D; it will not work with it. It is really based on rendering two different views inside one buffer. Advantages is that the stereoscopic camera is really a stereoscopic one and not based on depth buffer. Disadvantages it is slower.
If you use the dual mode and makes a display two times bigger than your screen; I bet the iZ3D should work out. Like dual glasses display (LED-shutter with two inputs) will work also.
08/28/2010 (1:10 am)
Link is ok; sometimes my server is down but just come one hour later and the server will be again ok.I forgot to add that you can press CTRL+F1 in order to have a small window to setup Eye separation, stereoscopic mode and some other things (focal, near/far plane not working yet).
Concerning NVidia / iZ3D; it will not work with it. It is really based on rendering two different views inside one buffer. Advantages is that the stereoscopic camera is really a stereoscopic one and not based on depth buffer. Disadvantages it is slower.
If you use the dual mode and makes a display two times bigger than your screen; I bet the iZ3D should work out. Like dual glasses display (LED-shutter with two inputs) will work also.
#8
I have a few questions for you Frank, wondering how I can contact you?
12/03/2010 (3:32 pm)
Very Sweet!I have a few questions for you Frank, wondering how I can contact you?

Torque Owner Adam Beer
Ignition Games Inc.
How can I contact you?