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T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED

by Richard Marrevee · in Torque 3D Professional · 08/25/2010 (6:09 pm) · 23 replies

Build: 1.1 Beta 2

Platform: Windows XP, 32 bit

Target: Editors, Torsion

Issues: Calling setHidden( 1 ) on a TSStatic has no effect. Object stays visible.

Steps to Repeat:
1. Launch World Editor
2. Add a TSStatic or any other object as long it is not a staticshape.
3. Select this object and in the Inspector at the Editing part select hidden
4. The object stays visible, only the assigned name disappears.
5. This also happens when directly calling object.setHidden(1) in the console

Suggested Fix:
I don't know.

About the author

Started programming in 1984 on an Oric, when time progressed switched to MSX, Amiga and finally the Windows PC with T3D. Now developing an epic fantasy game: The Master's Eye. Creator of the DoorClass pack and VolumetricFog pack @ richardsgamestudio.com

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#21
01/27/2011 (9:02 am)
Depends on who he is, I guess :)
#22
04/14/2011 (5:23 pm)
Fixed in 1.1 Final and Preview.
#23
08/27/2011 (10:51 pm)
Despite according to this and the change log that the issue was fixed, I'm still experiencing exactly this. The object will go hidden in the sense that collision and everything goes away, however the model itself stays there (unless you change in to the mission editor, it then updates and hides properly).

What I'm trying to hide is an AI player for an RTS style setup. Clicking on the target will cause it to go hidden, however it's staying visible.
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