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Rendering Debug information at runtime ?

by Bob Dobbs · in Torque X 2D · 08/25/2010 (1:35 pm) · 0 replies

Hey Folks,

According to the torque X docs, there is a Debug render mode :

docs.torquepowered.com/torquex/official/content/documentation/TorqueX%202D/Edito...

Now reading this it would seem it allows displaying various scene data with debug info, in my case I would namely like to see LinkPoints. Similar to the T2DCollisionComponent there is a RenderCollsionBounds option box, clicking this and then viewing at runtime collision boxes for a sprite are visible, but switching on the options in the above URL debug render mode and nothing is displayed at runtime. Is this a bug or intentional ?

on the other hand any one know how to display linkpoints in a debug render style at runtime ?

Much appreciated in advance !