Game Development Community

baking textures

by Jacob S. · in pureLIGHT · 08/24/2010 (5:44 pm) · 2 replies

I have a file in pureLight which is processing perfectly using LMM_meshes.

When I save the lighting information only the light/tone maps are exported into the exported lighting directory. I'm looking for the diffuse+lightmap image file which I don't think is being created.

what am i missing here?

thanks!

#1
08/24/2010 (9:35 pm)
If you want a combined diffuse+lightmap texture, you have to have the diffuse and lightmap both be identical in dimensions, have its uv1/uv2 channels mapped identically, and enable the Bake Texture Onto Lightmap option on the mesh in question.
#2
08/25/2010 (12:23 pm)

Got it... let me try again...

My Light Maps were not set to the same resolution. That may be the problem.

Thanks