T3D 1.1 Beta 1,2,3 - Scatter Sky problem. - LOGGED
by robo · in Torque 3D Professional · 08/23/2010 (3:39 am) · 6 replies
Build: 1.1 Beta 2
Platform: Windows XP
Target: World Editor, In-game
Issues:
Increasing skybrightness (more than 50 ~ 80), scattersky compared with the previous version(1.01) seems to be unnatural.
This is My ScatterSky Setting.
Steps to Repeat:
Increase skybrightness (more than 50 ~ 80).
Version 1.01 skyBrightness = "80"

Version 1.1 B2 skyBrightness = "80"

Version 1.1 B2

Version 1.1 B2

Platform: Windows XP
Target: World Editor, In-game
Issues:
Increasing skybrightness (more than 50 ~ 80), scattersky compared with the previous version(1.01) seems to be unnatural.
This is My ScatterSky Setting.
new ScatterSky(MyScatterSky) {
skyBrightness = "80";
mieScattering = "0.0015";
rayleighScattering = "0.0035";
sunScale = "0.996078 0.996078 0.996078 1";
ambientScale = "0.647059 0.647059 0.647059 1";
exposure = "0.85";
azimuth = "70";
elevation = "50";
castShadows = "1";
brightness = "1";
flareType = "LightFlareExample0";
flareScale = "1";
nightColor = "0.0196078 0.0117647 0.109804 1";
moonEnabled = "1";
moonTexture = "core/art/skies/night/moon_wglow";
moonScale = "0.3";
moonTint = "0.192157 0.192157 0.192157 1";
useNightCubemap = "0";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "2048";
overDarkFactor = "3000 2000 1000 250";
shadowDistance = "2200";
shadowSoftness = "1";
numSplits = "4";
logWeight = "1";
fadeStartDistance = "600";
lastSplitTerrainOnly = "0";
splitFadeDistances = "10 20 30 40";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
allowPlayerClimb = "1";
allowPlayerLedgeGrab = "1";
allowPlayerWallHug = "1";
cameraIgnores = "0";
canSaveDynamicFields = "1";
canSave = "1";
moonAzimuth = "0";
moonElevation = "45";
moonLightColor = "0.192157 0.192157 0.192157 1";
nightFogColor = "0.0196078 0.0117647 0.109804 1";
sunBrightness = "50";
};Steps to Repeat:
Increase skybrightness (more than 50 ~ 80).
Version 1.01 skyBrightness = "80"

Version 1.1 B2 skyBrightness = "80"

Version 1.1 B2

Version 1.1 B2

About the author
#2
08/23/2010 (5:50 pm)
Are you by any chance using Scattersky in combination with the regular sky or sun objects?
#3
08/24/2010 (2:20 am)
Michael, Sun object or skybox is conflict with ScatterSky. can't using together
#4
08/24/2010 (2:22 am)
.
#5
08/24/2010 (2:10 pm)
Logged as TQA-913 for the QA Team to verify.
#6
08/24/2010 (10:40 pm)
Well if that dark spot is at Straight Up then that should be there. dont believe me go outside and look up. As for the darkspots on the terrain. well t3D terrain shadowing has been pretty hosed in every release I have seen. where you get shadows on the terrain even when facing the sun.
Associate Steve Acaster
[YorkshireRifles.com]