Game Development Community

The BIG Shader Thread!

by TheGasMan · in Torque 3D Professional · 08/22/2010 (8:38 am) · 34 replies

Hopefully this thread will become a complete resource for finding, discussing, sharing, and selling "Shaders for T3D". If all goes well, this thread will boost the usable shader count for all of us. ;)

This thread covers;
- Discussion and fixing: T3D has many included shaders that are unused/and or/perhaps not working.
- Sharing: The forums have several shaders that can be added. So we'll make a list of links..Please add a link if you can.
- Buy Shaders: Some people sell shaders. The Liman package is great. (see links below)
____________________________________________________________________________


- Discussion and fixing:
Has anyone had success with any of the extra T3D shaders that are unused ? (Think TGEA shaders like: BlobRefractPix and many of the others moved over from TGEA, or even those from T3D development that simply are not shown in use.)

- Sharing Shaders:(be sure to look at dates and engine versions)
Konrad's Silhouette Shader
MattJolly Outline Shader:link1 Link2 1.1b code in case someone needs it
Underwater Effects Chat | Underwater effects files(made for 1.0)

- Shader Related Info:(be sure to look at dates and engine versions)
OverView of the T3D material system (GameClay)
[fix] Adding support to shader 2.0b and 2.0a - LOGGED
Use: "dynamicCubemap = true;" in your material for static object dyn cubemaps..duh:P
Implementing a new shader feature
PostFX transition Resource
Material/shader change info from 1.0.1 to 1.1
PostFx MatTextureTarget info(..*slash*materialsmat*slash*inTextureTarget.h)
TSE shader import thread(old but may be useful in some way)

- Buy Shader Packages:
Blog: Liman Vol.1
Blog: Liman Vol.2
Bitgap's CCK and Sahara


- Requested Shaders:
Vertex color texture blending Link for info
---> As of 9/30/2010 I have hired someone to write VCTB shaders/code. If all goes well, it should be done by mid-october. (did not happen and the TP sale may kill this project.

Motion Blur [well known]
---> n/a yet (but a link with some information is in this thread)

Object Caustics [too many types to link]
---> n/a yet

God Rays||Magic Rays - Available!
---> Ivan @ Liman has produced a glow effects shader package with this capability!

..add your request here! ..maybe someone will make it to sell or post a resource!

- Requested features related to shaders:
- shaders for GUI elements(generic request for bitmaps I suppose)
- particles (Tom Spilman mentioned this may happen in 1.2)


Engine versions mean changes, so please be specific in your posts!
& Thanks to TP for their hard work on T3D. ;)
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#1
08/22/2010 (8:49 am)
I'm not much of a shader person so I don't know if its possible to apply them to GUI/2d elements?
#2
08/22/2010 (4:44 pm)
Cool idea! :sealofapproval:

#3
08/22/2010 (5:27 pm)
Nice thread! *hopes something awesome will be achieved by this thread, like wetness shader or somthin'*

bookmarked

Deepscratch, Shader editor = awesomness!
and good to see you're back
#4
08/22/2010 (7:17 pm)
this is a much needed thread, good one eb.
I got those underwater effects files, will upload them to that big hole in the web,

also, even though this is a veeery old thread I'm linking to, its about the only one that touches on being a tutorial to get rendermonkey shaders into torque, TSE actually(remember that?), be really great if someone, staff even, could come up with a tutorial or two, on getting your custom shader into T3D.

why isn't there one already TP?? (was gonna say GG;) )

EDIT: and why, with all these lovely new editors, is there no shader editor?? now THAT would be a HUGE addition, and cant really be thaaat difficult to write? no? please?
#5
08/22/2010 (10:47 pm)
I hope this thread helps everyone in some way.

Chris, QA posted something akin to materials on GUI elements are fixed in 1.1B2..but who knows if the communication is correct. See the recent T3D threads.

+added cck and Deep's link.
#7
08/23/2010 (8:40 pm)
This is a great thread Eb!

@deepscratch - Nice to see you back... and you can bet we're thinking about shader/material editors. ;)
#8
08/24/2010 (7:15 am)
Great idea ! *pets the seal*
#9
08/25/2010 (4:52 pm)
Deepscratch uploaded the underwater-effects files. See link at top!
DeepScratch:"..these work with 1.0 but should
just drop in, everything is there for 2 effects, caustics and distortion"

Thx to Deepscratch and those involved with making the files.
#10
08/26/2010 (2:58 pm)
@Tom,
thanks man, nice to be back.

"and you can bet we're thinking about shader/material editors"

awesomeawesomeawesome!!
#11
08/31/2010 (9:27 am)
I've started a thread about a thermal vison shader here (rather than discussing one specific request here). Any thoughts would be greatly appreciated.

Andy
#12
08/31/2010 (4:56 pm)
What do you mean by "Vertex color texture blending"?
#13
08/31/2010 (5:23 pm)
Matt,
Link ..for use on regular ole' .dae objects.

// link added above as well
#14
09/01/2010 (12:44 pm)
Like Deepscratch said, Shader-Editor would be cool!

Did anybody mention motion blur yet? ;)
#15
09/01/2010 (12:50 pm)
Alexander, Motion Blur is listed in the 'Requested Shaders' section @ thread start.
#17
09/07/2010 (2:49 pm)
the extra refract shaders do not work thru 1.1B2 due to..Read More
(I was guessing this, but I never bothered to dive that deep to find the cause of the black/grey/white BB.)
#18
09/15/2010 (1:19 pm)
I am looking for a gamma correction/exposure shader (for T3D beta 2), in which I can adjust the brightness of game (by use of an options menu) on different screens.

Because shaders are not my kind of thing I don't know if this is simple to create.
#19
09/15/2010 (3:23 pm)
I'm surprised that no one mention the wetness and precipitation shader. The shader that sold a lot of us on T3D www.youtube.com/watch?v=G5qho-Qhzcg
If anyone has some insight on this I'm quite sure the community can find some good uses for it!

A couple of other suggestions:
lightning shader www.youtube.com/watch?v=dhuVmbynjng
volumetric clouds www.youtube.com/watch?v=C9CfhyajVjY&p=9BC8DD1A2F12AADD&playnext=1&in...
#20
09/15/2010 (4:09 pm)
Suppose this could qualify as a GUI Shader request (since mostly useful on a TSCtrl), but the fullscreen camera FX for damageflash, whiteout/blackout, and invulnerability would be nice.
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