Normal and Spec Behavior
by Brian Mayberry · in Torque 3D Professional · 08/19/2010 (12:55 am) · 1 replies
Hey gang, just posting this to see if I may be missing something with regards to normal and spec maps on collada files. I created this sea shell using 3Dmax 9, normal map generated with projection from a high poly model. This is the first time I've utilized this technique so I might have overlooked something simple.
Basically the specular highlight is not rendering the way I intend, you can clearly see once in T3D 1.1 b2, there is a banding of sorts that does not appear in my 3dmax viewport. Ideas?
Basically the specular highlight is not rendering the way I intend, you can clearly see once in T3D 1.1 b2, there is a banding of sorts that does not appear in my 3dmax viewport. Ideas?
About the author
Cinematic Designer at Trion, currently working on the MMO side of Defiance.
Torque Owner Brian Mayberry
Dead on Que Productions
In 3D Max I had "Invert Y" enabled on my normal map. Going into Photoshop and inverting the green channel did the trick for T3D and now it's working exactly as I had hoped.
Cheers!