Torque X Status Update (8-17-2010)
by Derek Bronson · in Torque X 2D · 08/17/2010 (10:22 pm) · 2 replies
Hey Torque X Community,
Just wanted to let you know that we have pushed a new update to Torque X which features a couple of fixes for the rendering issues you were all seeing. We also addressed some of the issues with the demo builds and how they linked to the demo projects. Due to the small amount of fixes we decided not to version it 3.1.6, so sorry ahead of time for any confusion that may cause.
I also wanted to address some of the mention of Windows Phone 7. We made the decision to deviate from the current Torque X codebase for our Windows Phone 7 product. This unfortunately means that we won't be able to support backwards compatibility. That being said we didn't want to leave you guys and your projects stranded. Therefore we are opening up the EULA to allow for Torque X 3.1.5 or 2009 deployment to any XNA supported platform. This includes the phone and XNA games that get promoted to the Live Arcade channel. We are also looking to provide some of our R&D to select community members that should aid in porting to XNA 4.0. More details on that to follow.
I want to iterate another point as this has come up previously in other discussions. The decision to deviate from the current codebase was not driven by a business decision to just get another product out. We have invested ourselves in XNA and Windows Phone 7 and felt as a team that we couldn't hit the quality bar we are setting for ourselves in an acceptable time frame on the current Torque X codebase. All of us here have been impressed by the camaraderie of this group and will make sure you are taken care of when our new XNA 4.0 work is ready.
Keep tuned for more information regarding our current work in upcoming months and as always good luck with your projects and have fun.
- Derek
Previous Updates:
7-6-2010
7-2-2010
Just wanted to let you know that we have pushed a new update to Torque X which features a couple of fixes for the rendering issues you were all seeing. We also addressed some of the issues with the demo builds and how they linked to the demo projects. Due to the small amount of fixes we decided not to version it 3.1.6, so sorry ahead of time for any confusion that may cause.
I also wanted to address some of the mention of Windows Phone 7. We made the decision to deviate from the current Torque X codebase for our Windows Phone 7 product. This unfortunately means that we won't be able to support backwards compatibility. That being said we didn't want to leave you guys and your projects stranded. Therefore we are opening up the EULA to allow for Torque X 3.1.5 or 2009 deployment to any XNA supported platform. This includes the phone and XNA games that get promoted to the Live Arcade channel. We are also looking to provide some of our R&D to select community members that should aid in porting to XNA 4.0. More details on that to follow.
I want to iterate another point as this has come up previously in other discussions. The decision to deviate from the current codebase was not driven by a business decision to just get another product out. We have invested ourselves in XNA and Windows Phone 7 and felt as a team that we couldn't hit the quality bar we are setting for ourselves in an acceptable time frame on the current Torque X codebase. All of us here have been impressed by the camaraderie of this group and will make sure you are taken care of when our new XNA 4.0 work is ready.
Keep tuned for more information regarding our current work in upcoming months and as always good luck with your projects and have fun.
- Derek
Previous Updates:
7-6-2010
7-2-2010
About the author
#2
10/12/2010 (5:49 pm)
Any update on your project plan for the new release (WP7) of Torque X? (timescales, features, etc)
Torque 3D Owner Adam Lindsay
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